ECI+546+Fall+'10

= Welcome to ECI 546 FA 2010 =

ILP Partner Pages

Cool Tool Blast Pages


 * The following sites highlight the work of the digital media education experts featured in //Digital Media: New Learners of the 21st Century.//**
 * HENRY JENKINS**

@http://www.henryjenkins.org/

Henry Jenkins’ weblog, “Confessions of an Aca-Fan,” highlights his interests in subjects related to both academics and popular culture. Jenkins also tweets at @http://twitter.com/henryjenkins.
 * JOHN SEELY BROWN**

@http://www.johnseelybrown.com/

The popular author and speaker has devoted his site to “helping people ask the right questions, and trying to make a difference through my work.”
 * MIMI ITO**

@http://www.itofisher.com/mito/

Cultural anthropologist Mimi Ito’s website highlights her current research on digital media use in the US and portable technologies in Japan. She also works extensively with The Digital Youth Project at @http://digitalyouth.ischool.berkeley.edu/.
 * JAMES PAUL GEE**

@http://www.jamespaulgee.com/

James Paul Gee’s site offers access to his prolific publications, and also serves as a forum for his insights on general digital media topics and current events.
 * DIANA RHOTEN**

@http://startl.org/

Diana Rhoten helped found Startl to move new digital media learning products from idea to funding and into learners’ hands. This public-private partnership works to launch the next generation of digital tools for learning.
 * NICHOLE PINKARD**

Nichole Pinkard’s pioneering digital media initiatives in the Chicago area include:

@http://iremix.org/

The Digital Youth Network (DYN) is a hybrid digital literacy program that creates opportunities for youth to engage in learning environments both in-school and out-of-school. The model also creates meaningful opportunities for students to use these new media literacies anywhere, anytime. @http://youmediachicago.org/


 * YOUmedia** is a 21st century teen learning space created to connect young adults, books, media, mentors, and institutions throughout the city of Chicago, ultimately inspiring collaboration and creativity.
 * CHRISTOPHER LEHMAN**

Christopher Lehmann’s Science Leadership Academy is an inquiry-driven, project-based school where students are assessed by the work of their own creation. A design and architectural analysis of the project is available at @http://www.designshare.com/index.php/articles/science-leadership-academy/, with more information at @http://educon23.org/.
 * KATIE SALEN**

Katie Salen’s work is showcased across multiple sites: @http://www.instituteofplay.com/

The Institute of Play leverages games and play as critical contexts for learning, innovation, and change in the 21st century, leveraging partnerships with the game industry, academia, government, science, technology, and the arts. An example of The Institute of Play’s work includes Gamestar Mechanic (@http://gamestarmechanic.com/), which was designed as a learning platform to foster the digital literacy skills while teaching the principles of game design. Katie Salen’s highlights her current digital projects, research and upcoming lectures at @http://www.gamersmob.com/.


 * The following sites focus on best practices around developing digital media literacy:**
 * Common Sense Media**

@http://www.commonsensemedia.org/

Common Sense Media is dedicated to improving the lives of kids and families by providing the trustworthy information, education, and independent voice they need to thrive in a world of media and technology.
 * MacArthur Foundation’s Spotlight**

@http://spotlight.macfound.org/

Spotlight covers the intersections of technology and education, showing how digital media is used in and out of classrooms to expand learning.
 * The National Writing Project**

@http://www.nwp.org/

The NWP, which envisions a future where every person is an accomplished writer, engaged learner, and active participant in a digital, interconnected world, offers this social network for students and teachers.
 * Games, Learning, and Society**

@http://www.gameslearningsociety.org/

This collection of academic researchers, interactive media (or game) developers, and government and industry leaders investigates how digital media can beused to transform how welearn, and what this means for society.
 * Edutopia**

@http://www.edutopia.org/

Sponsored by the George Lucas Foundation, this site is devoted to innovative programming, research and best practices in digital media-based teaching, learning and leadership.
 * New Learning Institute**

@http://www.newlearninginstitute.org/resources/digital-mobile-learning.html

The New Learning Institute is dedicated to bringing 21st-century educational experiences to young people wherever they are ready to learn: in schools, community programs, libraries, and museums – even the city streets.
 * From Toy to Tool: Cell Phones in Learning**

@http://www.cellphonesinlearning.com/

University of Michigan instructor Liz Kolb blogs about classroom use of mobiles, covering educational topics as well as social concerns like mobile safety, sexting, mobile harassment, driving and texting, and more.
 * The Wallace Foundation**

@http://www.wallacefoundation.org/Pages/default.aspx

The Wallace Foundation supports and shares effective ideas and practices to improve learning and enrichment opportunities for children.
 * The Education Arcade**

@http://www.educationarcade.org/


 * The Education Arcade** explores games that promote learning through authentic and engaging play, focusing both on popular commercial games and on games that more vigorously address the educational needs of players.
 * The Consortium for School Networking**

@http://www.cosn.org/

This general purpose policy site focuses on education and technology.
 * Joan Ganz Cooney Center**

@http://www.joanganzcooneycenter.org/

The Cooney Center is an independent research and innovation lab that catalyzes and supports research, development, and investment in digital media technologies to advance children's learning.
 * Pew Internet and American Life Project**

@http://pewinternet.org/topics/Teens.aspx

This section of the Pew project focuses on teen digital media use.
 * ParentFurther**

@http://www.parentfurther.com/technology-media

This Search Institute resource for families features a rich section on technology and media.
 * Center on Media and Child Health**

@http://www.cmch.tv/

The Center on Media and Child Health at Children's Hospital Boston, Harvard Medical School, and Harvard School of Public Health is dedicated to understanding and responding to the effects of media on the physical, mental, and social health of children through research, production, and education.
 * Kaiser Family Foundation Report (January 2010)**

@http://www.kff.org/entmedia/8010.cfm

//Generation M2: Media in the Lives of 8- to 18-Year-Olds// is the third in a series of large-scale, nationally representative surveys by the Foundation about young people’s media use.
 * Center for Children and Technology**

http://cct.edc.org

This site explores the roles that technology can play in improving teaching and learning within children's classrooms, schools, and communities.
 * CASTLE**

@http://schooltechleadership.org/

This national organization is dedicated to helping school administrators develop 21st century schools.
 * The International Society of the Learning Sciences**

@http://www.isls.org/index.html

This professional society focuses on the interdisciplinary empirical investigation of learning as it exists in real-world settings, and explores how learning may be facilitated both with and without technology.


 * The following sites feature the latest insight and research from digital media thought leaders:Dr. Yong Zhao**

@http://yong-zhao.com/

Dr. Zhao, Presidential Chair and Associate Dean for Global Education, College of Education at the University of Oregon, writes about globalizing digital education practices.
 * dana boyd**

@http://www.danah.org/

Social researcher boyd examines social media, youth practices, tensions between public and private, social network sites, and other intersections between technology and society.
 * S. Craig Watkins**

@http://twitter.com/scraigwatkins

Media scholar and teacher S. Craig Watkins explores “the sociology of social media.”
 * Howard Garnder**

@http://www.howardgardner.com/

Multiple intelligences expert Howard Gardner explores the role of digital media in educating 21st century students.
 * Eric Klopfer**

@http://twitter.com/eklopfer

MIT-based Eric Klopfer’s tweets about educational technology.
 * Howard Rheingold**

@http://www.rheingold.com/

Media pioneer Howard Rheingold’s website features a digital classroom section.
 * Constance Steinkuehler**

@http://website.education.wisc.edu/steinkuehler/blog/

This educational researcher studies “massively multiplayer online games,” or virtual worlds, from a learning sciences and new literacy studies perspective.
 * Stephen Heppell**

@http://www.heppell.net/

British media specialist Stephen Heppell explores all things digital.

Top 20 Social Networks for Education
"A **social network** is a [|social structure] made up of individuals (or organizations) called "nodes," which are tied (connected) by one or more specific types of [|interdependency], such as [|friendship], [|kinship], common interest, financial exchange, dislike, or relationships of beliefs, knowledge or [|prestige]. ([|Wikipedia])" Since I last posted on Social Networks a year ago, a number of new ones have been introduced that can be a huge benefit to education. With that being said, I decided to list my favorite networks for education that targets technology literacy.

Top 20 Social Networks for Education
 * 1) [|Twitter] - Far and away one of the most popular social networks around. This micro-tweeting platform is used worldwide and especially in education (search hash tags; edchat or edtech). Plus, w/ the soon to come parental controls Twitter becomes a more viable option for educators everyday.
 * 2) [|Classroom 2.0] - Created by Steve Hargadon and used by thousands of educators on a daily basis. This site alone changed the way I viewed education and ignited my passion for Web 2.0.
 * 3) [|Facebook] -nuff said!!
 * 4) [|Google Plus] - Is the highly publicized social network by Google. While it is still in its early release there are a lot of features that make this an attractive option for education such as: hangouts - the impressive group video chat and circles - the way to control posts w/ privacy settings.
 * 5) [|Plurk] - A social network similar to Twitter (micro-blogging) w/ a timeline view and fun karma based platform.
 * 6) [|Educator's PLN] - Built by Thomas Whitby, this social network is one of the fastest growing around w/ some of the top technology based innovators being found.
 * 7) [|Sophia] - Is a new (beta) social network for education. Lots of great features can be found here such as: free lesson plans, private group (study) creation, and online tutoring.
 * 8) [|Learn Central] - Sponsored by elluminate, Learn Central is an ideal place for educators to host/learn through Learn Central's virtual conferences.
 * 9) [|ISTE Community] - International Society for Technology & Education is a great place for educators to come together and collaborate on technology issues.
 * 10) [|WhoTeaches]- Is a new (beta) network designed to bring students, parents, and educators together. This is done through collaboration w/ the ability to share documents and create groups. Also, this site offers high level education for online learners looking for tutors or to study.
 * 11) [|Edutopia] - A very popular organization created by the George Lucas foundation.
 * 12) [|Technology Integration in Education] - Is a wonderful social network created by Greg Limperis that is similar to Classroom 2.0. There are lots of groups and discussions for users to choose from in this educational network.
 * 13) [|The 21st Century Teacher] - Is a new social network designed for teachers that is designed to help them facilitate using technology in the classroom. There is lots to like here such as the group forum, community blog, and abundance of resources being shared.
 * 14) [|Better Lesson] - Is a free social network that is ideal for educators. 1000's of resources can be found here as well as collaborating w/ other educators to find out what teaching strategies work best.
 * 15) [|Diipo] - A wonderful new (beta) social network that is similar to Moodle and Gaggle. This network prides itself on being social networking for "your" class. This allows for teachers and students to not only collaborate w/ themselves online through texting and blogging but collaborate w/ others as well.
 * 16) [|Intel Education Teachers Engage Community] - A nice online community designed to facilitate online collaboration and increase teachers technology literacy.
 * 17) [|Everloop] - Is an excellent social network that is designed to teach students how to network appropriately. Also, this site is ideal for education as it is being monitored by parents and supported by such organizations such as iSafe.
 * 18) [|Edudemic] - Is an online community, magazine, and social network that has lots of information on technology, education, and integration.
 * 19) [|K12 Advantage] - A great online environment that has lots of resources for teachers such as forums and chats to bring them together.
 * 20) [|Collaborative Translation] - Created by well renowned educator James O'Reilly, CT is a great place to learn/share innovative ideas.